Runaway51
A downloadable game
Runaway 51
Gold Standard Studios Team Members: Allison Roach, Jeevith Doddalingegowda Rama, Summer Lewin-Staley, Nathan Kufel
1. Game Instructions
Use the arrow keys to move.
- Left/Right Arrow = move
- Up Arrow = jump
- Up/Down Arrow = climb ladders
- Q = fire the alien beam to stun guards
- R = restart the game
Collect the required keys, avoid guards, and reach the exit. You lose a life when a guard hits you. When your lives reach 0, the game goes to the Game Over screen.
2. Game Walkthrough
- Tutorial (
rm_tutorial): Collect 2 keys, learn movement and ladders, then reach the exit on the right side. - Level 1 (
rm_level): Collect 6 keys, avoid the guards, use the ladder routes and upper platforms, then exit once the key counter is full. - Level 2 (
rm_level2): Collect 6 keys, deal with the tighter guard layout and vertical route, then reach the exit to finish the game.
3. Cheat Codes
- Q = fire the alien beam attack
- 1 = set player lives to 3
- 2 = collect all keys for the current level
- 3 = skip to the next room
- 4 = stun all guards
- 5 = instant win
- 6 = instant game over
- 7 = save the game to
savegame.txt - 8 = load the game from
savegame.txt - 9 = not used
- R = restart the game from the beginning
4. Project Theme
Runaway 51 leans into an Area 51 escape theme by casting the player as a trapped alien breaking out of a secret facility. The title screen, jail and lab-style backgrounds, guard patrols, key-gated exits, stun beam, and red alert shader all reinforce the sense of a tense breakout. Each room increases pressure as the alien moves deeper through the base, collecting access keys while staying ahead of security.
Graduate-Level Features (ITCS 5230)
- Smart AI : Guard uses a 4-state FSM (Patrol, Suspicious, Chase, Incapacitated) with detection cone, line of sight, and close-range hearing. (obj_officer)
- Object Inheritance : obj_enemy_parent handles shared enemy gravity and physics. obj_officer inherits and adds patrol/chase behavior.
- Views : Camera follows the player in gameplay rooms using camera_set_view_pos. (obj_player Step Event)
- Shader : shd_alert applies red tint to player and dark border glow on screen when a guard is chasing. (obj_player Draw and Draw GUI Events)
- Particles : Three particle effects — green burst on beam hit, red burst when player is hit, gold sparkle on key collect. (obj_particle_manager)
- File Save/Load : Press 7 to save progress (room, lives, keys) to file. Press 8 to load. (obj_player Step Event)
6. Licensing Information
All game art was done by either Summer Lewin-Staley or Allison Roach.
Sounds:
8-bit Game Over Sound/Tune by EVRetro -- https://freesound.org/s/533034/ -- License: Creative Commons 0
Blaster pew by hotpin7 -- https://freesound.org/s/819682/ -- License: Creative Commons 0
5 Chiptunes (Action) by Juhani Junkala - https://opengameart.org/content/5-chiptunes-action - License: Creative Commons 0
Cartoon, Stunned 01.wav by LilMati -- https://freesound.org/s/455216/ -- License: Creative Commons 0
Retro, Coin 06.wav by LilMati -- https://freesound.org/s/515736/ -- License: Creative Commons 0
Hurt05.wav by jeremysykes -- https://freesound.org/s/344523/ -- License: Creative Commons 0
Unzip the file to play, must have GameMaker
| Status | Released |
| Author | allieroach7 |
| Genre | Platformer |
| AI Disclosure | AI Assisted, Code |
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Install instructions
Unzip the file to play, must have GameMaker

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